Independent UK studio

Games worth playing.

Byte Club Games is an independent studio built on 90s arcade nostalgia and a simple promise: free to play, no ads, and a community that helps shape every game we make.

  • Free to play
  • No ads, ever
  • Community first
Rex, a fighter from Enter The DojoKit, a fighter from Enter The DojoMaya, a fighter from Enter The DojoBruiser, a fighter from Enter The DojoMarcos, a fighter from Enter The DojoNoir, a fighter from Enter The DojoRebel, a fighter from Enter The DojoRiko, a fighter from Enter The Dojo

Our games

One game. Made with heart.

  • 8street fighters
  • 12animated arenas
  • 10languages
  • 0ads, ever

What makes it special

  • 01

    Mind games, not button mashing

    No combos to memorise and no reflex tests. Every round is a secret guessing duel: predict where your rival will strike and hide where you will.

  • 02

    Play on your own schedule

    Online matches are turn-based, so you never need to be online at the same time. Make your moves now and your rival replies when free. Run up to three matches at once.

  • 03

    The K.O meter

    Every landed hit fills one of seven bars. Fill them all for an instant knockout, but get blocked and it empties. It glows hotter as the finish closes in.

  • 04

    Fighters with their own traits

    Every fighter has two traits that change how their K.O meter fills, empties or is protected, from POWER SHOT to ICE COLD to UNBREAKABLE. Balanced so no one has the edge.

  • 05

    Climb the belts

    Earn XP from every online match, win or lose. Rise from White Belt to Black, then Dan grades with no cap. Beat a higher belt for up to double XP.

  • 06

    Challenge your friends

    Pick a friend, pick your fighter and send the challenge. A green ONLINE tag shows who is around right now. Rematch in a tap.

  • 07

    Monthly mini leagues

    Global and friends leaderboards, plus mini leagues with monthly seasons. Everyone starts level and the champion earns a season title.

  • 08

    Twelve living arenas

    From cherry-blossom Fuji to a neon casino strip where the crowd holds up your own name on signs. Every fight opens with a sweeping camera shot.

  • 09

    Big arcade energy

    A full announcer, punchy hit effects, slow-motion knockouts and a hard-hitting soundtrack. Pure 90s arcade, polished for your phone.

  • 10

    Fair, always

    No ads, ever. Paying never makes your fighter stronger or earns more XP, and every online result is decided on the server so nobody can cheat.

  • 11

    Play anywhere, free

    Single player against opponents with real personalities, and pass-and-play 2 Player VS, are free, unlimited and need no connection.

  • 12

    Ten languages

    English, French, German, Italian, Spanish, Portuguese, Japanese, Russian and both Chinese scripts, built right in.

Gameplay

See it in action.

Watch real fights and browse screenshots straight from the game.

Clips

Screenshots

Why we make games

The games we grew up loving.

We missed the feeling of walking into an arcade, dropping a coin and just playing. So we are building it again, without the modern clutter.

90s nostalgia

Big pixels, punchy sound, quick rounds and rivalries that last all lunchtime. Retro heart, modern polish.

No ads. No pay-to-win.

Free to play and fair to everyone. We make games we would be happy to hand to our friends and family.

Community spirit

Players are part of the team. Your ideas, feedback and highlights help decide what we make next.

Our story

How Byte Club began.

Byte Club Games Ltd is a small independent studio in the United Kingdom, started by a gamer who wanted to play something that did not exist yet.

FILL IN: Founding storyTwo or three sentences on how and why Byte Club Games was formed, and where the name comes from.
  1. The ideaWhy Greg wanted a fighting game with no ads and a proper arcade feel.
  2. The companyByte Club Games Ltd is formed to publish games the way we think they should be made.
  3. Enter The DojoOur first game takes shape: fighters, arenas, belts and online duels.
  4. NextGrowing the community and listening to what players want.

The founder

Meet the person behind it.

Placeholder portrait: pixel fighter

Greg Hounsom

Founder and solo developer

Greg designs, builds and runs Enter The Dojo from the UK. He started Byte Club Games to make the kind of game he would want to play: nostalgic, generous and free of ads.

FILL IN: ExperienceYour background and relevant experience in a few sentences, and a photo (replace the pixel fighter above).

Contact

Say hello.

Studio and business

Partnerships, press and general enquiries.

hello@byteclubgames.co.uk

Game support

Help with Enter The Dojo, bugs and account questions.

hello@enterthedojogame.com

Press kit

Logos, screenshots, facts and boilerplate.

Open the press kit